Project
List
Helene
Berglin, Tobias Rydenhag & Jonas Strömberg |
Spyballs:
Tracker Twins
[A Spy Ball for Non-Static Spy Games]
Tracker
Twins Is New Pair Of Spy Balls That Measures The Distance
To Each Other. This Functionality Expands The OrigiNal Spy
Ball Concept By Making The Balls More Dynamic And Useful For
Non-static Spy Games. The Distance Is Measured Through The
Signal Strength That Reaches The Receiver Unit In The Tracker
Ball. The Measurement Is Therefore Also Sensitive To Physical
Obstructions As Walls And Buildings.
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Tracker
Twins overview
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Marie Eneman |
Ethical
ubiquitous computing
Technology, some may argue, is neither good nor bad. However
we must always remember that certain technology is inherently
easier to use for bad than for good.
Now that technology is moving closer and closer to the human
body the sphere of a perceived privacy and integrity is closing.
The designers and the creators of technology have a responsibility
to design their artefacts as ethically as possible.
The developments in ubiquitous and wearable computing and the
coming developments in Cyborg technology pose interesting and
important questions. These questions are particularly relevant
to the creators of said technology since they today have the
power and possibility to design the artefacts of the future
either taking the ethical issues into consideration or not.
This paper analysis the ethical issues involved in ubiquitous
computing and in Cyborg technology and present a relevant analysis
of the ethical challenges facing designers today.Keywords: Ubiquitous
computing, ethics, Cyborg, privacy, integrity, designer, social
responsibility |
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Project
Proposal
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Eva
Eriksson & Daniel Lindros |
BeatWear
-Gloves that you always can wear and bring with you.
-The gloves should be soft, comfortable and appealing in an
esthetical and modern way.
-Different drum-sounds generated depending on which fingers
strikes a surface.
-They react with different effects on the sound depending on
what type of surface is struck. (Metallic sound applied when
metal surface is struck)
-For use both publicly and privately; you could connect them
to speakers or to headphones.
-Accompaniment can be chosen by different movements of the hand(s).
(Circular movement results in funk-accompaniment).
-They should be wireless, so that you can move around in your
environment and drum on anything you see.
-Multi-use. Shaking hands with another GloveDrummer will create
a virtual orchestra where both users hear each others
drumming.
-The batteries will be charged while you drum, by the movement,
just like these modern watches.
-Personalization. Change the sounds generated (drumkits) according
to personal needs and taste (like covers on the cellular phone).
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Concept
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Magnus Johansson |
Sonic
Modulator
The Sonic Modulator is an interactive interface between human
and computer, where the user gets the opportunity to reshape
sounds and music with modern software technology. The interface
is inspired by the trends of contemporary electronic music,
where pre-recorded music and sound is distorted and manipulated
to create new and exiting soundscapes. With The Sonic Modulator,
the user takes the role of a musician, and utilizes traditional
tools to destroy and manipulate basic musical factors such sound,
rhythm, effects and pitches and thereby creating new and exiting
compositions. |
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Sara
Johansson |
Weather
representation
[Express feelings of weather with materials from the nature]
Today we spend a lot of time indoor in our home or at work.
We dont always have a window nearby or in other ways are
able to see or hear how the weather is outside. Information
about the weather is also important for our minds to get the
right sense of which season it is and so on.
This project is about expressing the feeling of weather indoor
and among other things visualizes it by means of materials from
the nature. The focus for materials is primarily stones and
water.
These objects are able to visualize and give audible and tactile
information about the weather, which is a main focus for this
project. By building it with stones and water it is going to
give the user something more than just information about the
weather outside. The materials and composition will give a peaceful
feeling to the indoor environment, where you can touch the stones
and finger in the water.
The input data comes from a weather station located on the roof
or another place near the building where the weather is going
to be expressed. A computer connected to the weather station
and the weather representation will regulate the flow of water
and light shining on the stones.
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Hanna
Landin |
Info
Control project
week (10 - 11 and) 14
Outcome: the concept and hopefully a prototype on Internet.
Your personal information is a gift if you want to share it
with someone. With the Information Control Card you can choose
what information you want to share with who, and to some extent
also control the information.
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Project Website
Iron Horse project
week 12 - 13 and 15 - 17
The Iron Horse combines modern technology with childhood dreams.
Its a bike but its sounds like a horse. By biking
at different speeds, one can get it to walk, trot or gallop.
Sometimes it snorts, and it greets its owner and other iron
horses with a neigh.
In the project, we explored how to transfer the auditive expressions
of horses into the art of cycling, to stretch the boundaries
of cycling and riding respectively. The technology should be
an inspiration for the cyclists fantasy; turning the playground
into a jumping track, the way to school into a race, and the
cycle path into a piece of the prairie.
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Project Website
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Project
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Matts
Larsson |
Mailbox
The mailbox can in a way be seen as a boundary between private
and public space. A boundary usually wakens questions, in this
case the question of what should be kept private and what could
be made public, and how to control this.
A lot of people come in contact with the mailbox, in the line
of duty, or as a friend, slipping a note or a borrowed book
to be returned. For quite a few people, the post box is an important
part of their work. The postman, the morning paper delivery
service and various carriers use it. Connected to the post box,
are different kinds of information. Which morning paper goes
in this box, where to is this packet to be delivered, who want
and does not want commercials in their box?
This work focuses on how this information can be moved forward,
from the registers and databases at an office, out closer to
the person who needs it. How could this improve the quality
and lighten the workload for those who come in contact with
the post box in their work. There is also the question of how
the owner of the post box can benefit from an increased control
over what is revealed in this border between the private and
the public. |
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Proposal
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Magnus Nilsson |
Spectrum
Spectrum is a project that aims to explore the Hertizan Space
in the city of Gothenburg. Electromagnetic radiation, an artificial
phenomenon made by humans, affects us in our daily lives in
urban areas. The phenomenon of electromagnetic radiation shapes
the invisible but physical space within urban environments.
People inhabit and interact with this environment whether they
want or not. It is therefore important to understand this environment
better. This project will illustrate through a couple of design
proposals how a better understanding of this phenomena and can
be used in design of things.
Spektrum är ett projekt vars mål är att undersöka
de rumsligheter i Göteborg, skapade av elektromagnetiska.
Elektromagnetisk strålning, detta artificiella fenomen
skapat av människor existerande i urbana miljöer påverkar
oss i vårt dagliga liv. Fenomenet elektromagnetisk strålning
skapar de osynliga men fysiska rumsligheterna urbana miljöer.
Människor lever i och interagerar med denna miljö
varken de vill eller inte. Det är därför viktigt
att förstå denna miljö bättre. Detta projekt
syftar till att genom ett antal designexempel skapa förståelse
för detta fenomen och hur det kan tas i beaktning vid design
av saker.
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Johannes
Prison |
Mood-reflector
[Beautiful, interactive, ambient display]
The mood-reflector is a dynamic, variable device which interact
with the people around it. With the help of embedded computer
technology, a new dimension is brought into objects in our homes,
which we normally think of as static, only active in silence,
foremost through its appearance by form and colour.
The mood-reflector changes its appearance after how its
affected by the surroundings at the same time its reflecting
and amplifying the same. The mood-reflector reflects and amplifies
feelings and moods of community and joy in our social intercourse
in an ambient way, by silently be alive in the background. With
its beautiful patterns and colours in movement which in
a gentle way reflects the mood in the community.
Stämningsspegeln
[vacker, interaktiv, stämningsspegel]
Stämningsspegeln är ett dynamisk, föränderlig
inredningsföremål som interagerar med människorna
omkring den. Med hjälp av inbyggd datorteknik tillförs
en ny dimension till objekt i våra hem som vi annars
tänker på som statiska och endast verksamma i tysthet,
främst genom sina framträdanden i färg och
form.
Stämningsspegeln ändrar sitt framträdande efter
hur den påverkas av omgivningen på samma gång
som den speglar och förstärker densamma. Stämningsspegeln
reflekterar och förstärker känslor och stämningar
av gemenskap och glädje i vårt socialt umgänge
på ett icke störande sätt, genom att tyst
leva i bakgrunden. Med sina vackra mönster och färger
i rörelse som på ett mjukt sätt reflekterar
stämningen i gemenskapen.
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Project Proposal
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Linus
Rydberg & Johan Sandsjö |
BeatCatch
[Tactile and visual input device for high-level exploration
of rhythms]
BeatCatch
is an input device for exploration of a given pace. The pace
is visual as the
device constantly moves in phase with the created rhythms.
This makes it possible to
feel the pace in your hands when you use the device. By playing
around with the
moving parts in different directions the pace is modulated
and beats are produced.
- For
who? BeatCatch is a device for anyone who is interested in
manipulating and creating music. No particular skills should
be needed to enjoy it. The usergroup stretches from novices
to professionals.
- What? BeatCatch is an input device for creating rhythms
upon a given pace provided by the device.
- And How? Rhythms are created by steering through layers
of different multiples of a pace, using a joystick-like device
which gives tactile and visual rhythmic feedback.
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Proposal
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Johan
Sandsjö |
Nackspegeln
[Interactive video installation]
We live today to a large extent by the assumption that technology
do us good. With
this interactive video installation work, I will give a simple
playful example where
technology instead is something you have to fight against, to
get what you really
want.
Nackspegeln consist of two computerised mirrors,
one in front of you and one
behind your back. The problem is that they both shows what the
other one is suppose
to show, no matter how you turn or twist. That is if you cannot
find a way to fool the
technology. |
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Project
Proposal
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Johan Thoresson |
Nyhetsrullen
/ News Roll
[News Roll: Never bored never embarrassed.]
Have you ever been bored in a public toilet? Have you ever felt
embarrassed when bringing a book in with you? The News Roll
offers you access to the latest news and keeps you discreetly
entertained while visiting the toilet.
You move your finger near the glass tile labeled national
news (inrikes) and you get news about the
Swedish wolfs printed on the toilet paper. You move your finger
near the tile labeled grafitti (klotter)
and you get a SMS message that tells you that Peter loves
Jane printed on the toilet paper.
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Project Proposal
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