Projektuppgift 2 för Interaktionsdesignseminarium I:
last updated 22/11




Contact:
Post-PC / Tangible / Ubiquitous Computing Peter Ljungstrand
Ramia Mazé


 

Project Background  
Mark Weiser's vision and so-called post-PC computer interfaces. There are many, partly overlapping research fields that in some way deals with the human-computer interfaces of tomorrow. Here are a few of them:
. . . Ubiquitous computing
. . . Affective computing
. . . Reactive environments
. . . Pervasive computing
. . . Augmented reality
. . . Wearable computing
. . . Tangible media
. . . Calm technology
 

 

 

Project Goals    
  The goal of this project is to explore the realm of Ubiquitous Computing, with the intention of developing and designing a physically situated interface

Mission:
 
within your group, explore and prototype an interface in terms of:

- developing computational behaviors for a physical interface

- situating the interface within a context or scenario of use, and presenting this on the final day of the project

- designing expressive qualities of interaction, such as behaviors, look and feel, and affordances
   

Process Deliverables:
   
- mini-assignments will need to be prepared in the first 3 weeks of the project

- a formal project proposal for your group, due 29/11

> Project proposal guidelines
   
Final Deliverables:
 
- one or more artefacts with implemented behaviors, a functional prototype implementing dynamic (i.e. computer-controlled) properties, and interaction qualities (i.e. expressive and usable qualities)

- presentation of a scenario situating the artefact in the real world, this can be supported by process materials, such as non-functional mock-ups, video materials, storyboards, in a format suitable for presentation to the group

- a written report (one per project group), summarizing the entire project, approximately 3000 words

- an individual written report, focussing on some aspect of the project or process of particular importance to you, approximately 2000 words
   

 

 

 

Schedule

Week 45

5/11


Time: 10-12
Introduction to ubiquitous computing
Peter Ljungstrand

Time: 13-15
Examples of inspirational projects + video session
Ramia Mazé and Peter Ljungstrand

> Project resource list
8/11 Presentation of interaction design work by Ramia Mazé
Week 46

12/11


Tutorials
Week 47

19/11
Time: 9-11, 12-16

WORKSHOP:
Hands-on experiments with embedded technology and sensors
> Overview of technology to be explored
Peter Ljungstrand

GROUP ASSIGNMENT (due 26/11):
. . . 3 project ideas from group brainstorms, along with supporting materials
(ie. sketches, related project research, moodboards, user/context documentation, physical explorations or models)
. . . the general approach and emphasis of your group
(ie. process methodology, user/context-based solutions, prototyping physical qualities of experience)
22/11 Tutorial sessions: informal presentation of ideas and materials collected/created to date.
Week 48

26/11



Time: 10
PRESENTATIONS: Each group presents ideas and approach for 15 minutes

Time: 13-15
Tutorials for Project Proposals
29/11

DUE: Project Proposals

Week 49

3/12
Time 10-16

Launch your project work!
Tutorials will be held in the afternoon to discuss your project proposals.
Week 02

7/1


DUE: Project Reports and and Personal Reflections
Emailed to Peter, and, if in English, to Ramia
by end of day

> Deliverable Guidelines
Week 02

10/1


Time: from 10am (all day)
Presentations of final projects