Projektuppgift 2 för Interaktionsdesignseminarium
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last
updated 22/11
Contact: |
Post-PC
/ Tangible / Ubiquitous Computing
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Peter Ljungstrand
Ramia Mazé
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Project
Background |
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Mark
Weiser's vision and so-called post-PC computer interfaces. There
are many, partly overlapping research fields that in some way
deals with the human-computer interfaces of tomorrow. |
Here
are a few of them:
. . . Ubiquitous computing
. . . Affective computing
. . . Reactive environments
. . . Pervasive computing
. . . Augmented reality
. . . Wearable computing
. . . Tangible media
. . . Calm technology |
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Project
Goals |
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The
goal of this project is to explore the realm of Ubiquitous Computing,
with the intention of developing and designing a physically
situated interface
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Mission: |
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within
your group, explore and prototype an interface in terms of:
- developing computational behaviors for a physical interface
- situating the interface within a context or scenario of use,
and presenting this on the final day of the project
- designing expressive qualities of interaction, such as behaviors,
look and feel, and affordances |
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Process Deliverables: |
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mini-assignments will need to be prepared in the first 3 weeks
of the project
- a formal project proposal for your group, due 29/11
> Project
proposal guidelines |
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Final
Deliverables: |
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one or more artefacts with implemented behaviors, a functional
prototype implementing dynamic (i.e. computer-controlled) properties,
and interaction qualities (i.e. expressive and usable qualities)
- presentation of a scenario situating the artefact in the real
world, this can be supported by process materials, such as non-functional
mock-ups, video materials, storyboards, in a format suitable
for presentation to the group
- a written report (one per project group), summarizing the
entire project, approximately 3000 words
- an individual written report, focussing on some aspect of
the project or process of particular importance to you, approximately
2000 words |
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Schedule
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Week
45
5/11
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Time: 10-12
Introduction to ubiquitous computing
Peter Ljungstrand
Time: 13-15
Examples of inspirational projects + video session
Ramia Mazé and Peter Ljungstrand
> Project
resource list |
8/11 |
Presentation
of interaction design work by Ramia Mazé |
Week
46
12/11
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Tutorials |
Week
47
19/11 |
Time:
9-11, 12-16
WORKSHOP:
Hands-on
experiments with embedded technology and sensors
> Overview of technology
to be explored
Peter Ljungstrand
GROUP ASSIGNMENT (due 26/11):
. . . 3 project ideas from group brainstorms, along with supporting
materials
(ie. sketches, related project research, moodboards, user/context
documentation, physical explorations or models)
. . . the general approach and emphasis of your group
(ie. process methodology, user/context-based solutions, prototyping
physical qualities of experience) |
22/11 |
Tutorial
sessions: informal presentation of ideas and materials collected/created
to date. |
Week
48
26/11
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Time: 10
PRESENTATIONS: Each group presents ideas and approach for 15
minutes
Time: 13-15
Tutorials for Project Proposals |
29/11 |
DUE:
Project Proposals
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Week
49
3/12
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Time
10-16
Launch your project work!
Tutorials will be held in the afternoon to discuss your project
proposals. |
Week
02
7/1 |
DUE: Project Reports and and Personal Reflections
Emailed to Peter, and, if in English, to Ramia
by end of day
> Deliverable
Guidelines |
Week
02
10/1 |
Time: from 10am (all day)
Presentations of final projects |
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