Scales of Ubiquity - Miniature to Immersive

Augmentatation
Augmented Groove, ATR Research, Japan
"Crickets", MIT Media Lab
"FLIRTing with Mobility: Lightening up the Urban Landscape", Fiona Raby, Doors of Perception 6, 2001
"Mouse Arrow at Home", Alberto Martinez, Design Products RCA, 2000
"Programmable Bricks: Toys to think with", M. Resnick, M., F. Martin, R. Sargent, and B. Silverman, MIT
"Tomato Source", Andy Boucher, Furniture RCA, 2000
"Vision of the Future: Bathroom", Philips Design 1996

Intimate Media
Bodymedia Inc.
"Buttons", Bernard Kerr, CRD RCA 2000
Furby [insides]
Local Beat, Ramia Mazé, CRD RCA 2000
ongoing research, Jun Rekimoto, Sony Computer Science Lab
MIT Affective Computing wearables

Reactive Environments
"AmbientRoom", MIT Media Lab, Tangible media Group
"Aware Home: A Living Laboratory for Ubiquitous Computing Research", Georgia Institute of Technology
Buxton, W. "Living in Augmented Reality: Ubiquitous Media and Reactive Environments"
"Nebula", Philips Design
"Pinwheels" MIT Media Lab, Tangible Media Group
"Wooden Mirror", Danny Rosin, Interactive Telecommunications Program, NYU





Cultural Dimensions of Ubiquitous Computing - People and Communities

Mixed Realities
"Digital Shelters", Pedro Sepulveda-Sandoval [image only]
"Divine", Marcus Gosling, CRD RCA 1999
"Nomadic Audio" Ramia Mazé, CRD RCA 2000
"Tuneable cities" Dunne + Raby 1998

Enhancing Awareness
"Alien Staff", Krzysztof Wodiczko, MIT
"Informative Art", Tobias Skog, PLAY research studio
"LiveWire", Nathalie Jeremijenko [lecture]
"Petquake", Athena Anagnostopoulos, CRD RCA 2001
"Presence", an i3 Project

Enabling Connectivity
"Beyond Being There", Heather Martin and Mina Hagedorn, CRD RCA 1996
"Living Memory" Philips Design 2001
Pirates, PLAY research studio
"Weather project", Helen Evans, CRD RCA 1999





Design Considerations

Qualities of Interaction
Alben, L. "Quality of Experience"
"Computational Objects" MIT Media Lab Aesthetics and Computation Group
Hofmeester, G.H., et al, "Sensuality in Product Design: a Structured Approach"
"inTouch", MIT Media Lab Tangible Media Group
'Soundscapes', Monica Bueno, CRD RCA, 2000

Prototyping Methods
'Digital Familiars', Dean Wilson, CRD RCA, 2001
EPad video scenario, group project CRD RCA 2000
"Experience Prototyping" at IDEO
"Handles on Sound", Dominic Robson, CRD RCA 1996 [included in this article]
'Mixers' video scenarios, Ramia Mazé and Monica Bueno, CRD RCA, 2000
'Mrs. Flock', Monica Bueno, CRD RCA, 2000
'Pillow Talk', Tony Dunne [ 'When objects dream..."]
Smart-Its Video, PLAY research studio
Stories and Scenarios, IDEO
Mackay, W. "Video Artifacts for Design: Bridging the Gap Between Abstraction and Detail"

Theories and theorists : Ubiquitous Computing
Buxton, W. "The Importance of Ubiquitous Media", Door of Perception 1
Disappearing Computer, an EU Initiative
Engelbart, Douglas. "Augmenting Human Intellect: A Conceptual Framework", 1962, the pioneer of interactive computing
Engelbart's unfinished revolution. Symposium at Stanford Unversity, December 9th, 1998 [video]
Bush, Vannevar, "As We May Think",
the first (back in 1945!) to propose that technology could be used to support information collection as well as information retrieval. His article influenced the pioneers of personal and ubiquitous computing.
Weiser, Mark. history and memorial
Weiser, "The Computer of the 21st Century", Scientific American, 1991
Weiser & Brown, "The Coming Age of Calm Technology", Xerox PARC, 1996

Theories and methods : Interaction Design
Alben, L. "At the Heart of Interaction Design"
Beyer, H. and K. Holtzblatt. "Contextual Design"
Burns, C. E. Dishman, W. Verplank and B. Lassiter. "Actors, Hardos & Videotape = Informance Design"
Gaver, W., A. Dunne and E Paceti, "Cultural Probes"
Henderson, A. "Design for What? Six Dimensions of Activity"
McWilliam, I. "One-D to Ten-D: The Evolution of the Interface", Doors of Perception 6
Shedroff, N. links and articles
Winograd, Terry. "Towards a Human-Centered Interaction Architecture", Stanford University